Blog - Tech Tips

Personalize Video Management

Posted By: Ericka Wood | Posted: 3.9.2010
When it comes to managing broadband video in today’s online media environment, nearly every content editor has a unique workflow. With so many ways to use digital video today, an editor has to manage, check, and approve with multiple details for all of her media objects, file types, and metadata.
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Adaptive Publishing with mpx Beta

Posted By: Nathan Rohm | Posted: 2.24.2010
One of thePlatform’s strengths over the years has always been our ability to help you get your videos to the proper destinations. We’ve helped many of the largest media companies in the world using thePlatform’s Connectors, feeds, and video player syndication tools in order to publish media to outlets all across the web and device spectrum. In the process we’ve learned what it takes to get video publishing done.
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3 Ways to Monetize Video

Posted By: Nathan Rohm | Posted: 11.17.2009
Running an Internet video site isn't the same as running an Internet video business. Now, more than ever, content companies need the versatility to monetize video in multiple ways. At thePlatform, our job is to give you the tools to expand your business in a way that's right for you. Whether you need advertising options, a subscription service, pay-per-view, or some combination, thePlatform has proven solutions in the market today.
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Use mpsConnect to distribute content across 3 screens

Posted By: Nathan Rohm | Posted: 11.10.2009
As we posted late last month, thePlatform now provides tools for streaming videos to the iPhone. For years, our media publishing system (mps) has enabled content companies to publish video across 3 screens: mobile devices, the web, and TV set-top boxes. As you look for ways to manage your digital video assets centrally, our players, feeds, and Connectors stand ready to assist you.
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Exporting from the Player Designer to the PDK

Posted By: Nathan Rohm | Posted: 9.23.2009
When customers first start using thePlatform's services to develop players, many of them begin with our Player Designer.
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